The Cycle Frontier
The Cycle: Frontier is a free-to-play PvPvE Extraction Shooter driven by suspense and danger. Prospect for resources and other riches on an abandoned alien world ravaged by a deadly storm, inhabited by monsters and other ambitious Prospectors.
The game was the work of many people closely collaborating and Iām truly proud of what the team was able to acomplish. These are some of the things I worked on during the games development.
FPS Combat
Collaborating with animators/artists/designers to make the cycle frontier combat feel polished and amazing for the player
MOvement Abilties
Extending and adjusting the unreal character movement system to allow player to climb walls, vault, slide etc.
Inventory System
Working on the core inventory and item management system of our game that is robust and secure while keeping inventory management snappy for the player
AI
Working on the howler which was the set piece of the final season of the cycle.
ANTI-CHEAT
Creating detection systems that can be tuned at runtime to auto ban cheaters as well as integrate third party anti-cheat system such as BattlEye
PERFORMANCE
Driving the performance topic on the cycle making sure we hit a certain quality level for our releases