I’m Robin Smekens, a Senior Gameplay Engineer with over 6 years of professional experience developing gameplay systems for AAA, multiplayer, and indie games using Unreal Engine.
My work focuses on building responsive player mechanics and scalable gameplay architecture. From traversal and combat systems to AI behaviors and performance optimization. I enjoy tackling complex technical challenges that directly shape player experience, whether that’s designing animation-driven movement systems, implementing networked gameplay features, or optimizing systems for live production environments.
Throughout my career I’ve contributed to large-scale projects including multiplayer and live-service titles, where collaboration across design, animation, and engineering teams is key. Alongside studio work, I also develop games independently under my solo label, shipping complete experiences such as Transilio on Steam handling everything from gameplay programming to release pipelines.
I’m passionate about creating systems that are not only fun and responsive but also robust, maintainable, and production-ready. I thrive in teams where engineering and design closely collaborate to push gameplay quality forward.
Currently open to senior gameplay engineering opportunities where I can help shape player-facing systems and mentor other engineers.