GIANT HOUSE VR
Giant house VR is an educational game made for my studies at DAE - Howest during a 10 week period. Made by a team of programmers from the major Game Development and artists from the major Game Graphics Production.
I was the scrum master + project leader on this project.
Giant House VR is a house exploration game where you play trough the eyes of a child. Where you can interact with hazards which will sometimes start mini-games or they will just hurt your character. The game was made as an educational tool for a outside product owner. The game should teach new parents the dangerous that exist in a house.
Player Movement (Teleportation System) | C++
Player Interaction System (interactables) | C++
Spline based teleportation Area | C++
Objective Book (Functionality + Language System) | Blueprints
Door & Drawer using hand made physics | C++
Whack-A-Mole mini-game | Blueprints
Rhythm mini-game | Blueprints
Pill mini-game | Blueprints
Interactable hazards | Blueprints
Programming: SMEKENS Robin, Jihad Bouhaiji
Art: Robbe Vlaeminck, Rafael Siles, Rocio Barrero Lozano
Unreal Engine 4.21